Challenge Tour

Twenty-four authored challenges, six on each track. They are not the same run with different names: each is judged on something different, and several put you in a specific car.

All challenges

24 challenges

Six kinds of challenge

What each focus is judged on
FocusJudged onWhat it rewards
ControlTotal drift scoreSliding often and banking what you build
PrecisionClipping zones crossed while sidewaysStarting slides early and placing the car
TransitionsLinked direction changesSwitching without letting the chain lapse
Sustained flowYour single longest chainLinking corners; one mistake resets it
Clean consistencyYour weakest lapRepeatability; a lap with a wall hit scores zero
Mixed masteryScore + 300 per zone + 200 per transition − 500 per wall hitEverything, in a specific car

How the medals were set

Every challenge was completed by the game’s reference driver before it shipped. That driver sees only what a player sees and uses only the four player inputs. Gold is the best result it achieved, silver is 60% of that and bronze is 30%. A practiced human should be able to beat gold; the thresholds are a floor, not a ceiling, and they will be revisited as real players report in.

What a medal earns

Bronze pays 100 garage credits, silver 250 and gold 500 in total — when you improve a medal you are paid the difference, once. Retrying a challenge you have already golded pays nothing more, but your personal best and its ghost keep updating.

Fair comparisons

Personal bests are kept separately for assisted and standard driving, and separately per scoring version. Challenges with a provided car always use its default setup. Results are stored on your device and are not verified by a server.

Read drift scoring explained for the rules behind every number, or the track guides for where the points are on each circuit.