Accessibility

The website is built to be usable with a keyboard, a screen reader, zoom and reduced motion. The game’s menus are too. Driving a car in real time is a different matter, and this page says plainly where the limits are.

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The website

  • Structure. Real headings in order, landmarks, labeled navigation, a skip link, and tables with captions and header cells.
  • Keyboard. Every link and control is reachable with Tab and has a visible focus outline.
  • Zoom and text size. Zoom is never disabled. Pages reflow at 200% and at 360 pixels wide without horizontal scrolling of the page itself; wide tables scroll inside their own frame.
  • Contrast. Body text is warm white on deep asphalt (about 16:1) and secondary text is cool gray (about 9:1). The amber button carries dark text (about 11:1).
  • Motion. With “reduce motion” set in your system, transitions and the headline reveal are switched off.
  • Without JavaScript. Every guide, track page and policy is readable. Only the game and personal progress read-outs need scripts.
  • Images. Informative images have text alternatives; decorative ones are hidden from assistive technology.

The game’s menus

  • All menus, settings and result screens are standard buttons, sliders, checkboxes and selects with labels.
  • Opening a screen moves focus to its heading. Escape closes Settings and Help and returns you where you were.
  • Loading, errors and run results are announced to screen readers. Speed and score, which change many times a second, are not.
  • Nothing is communicated by colour alone: medals have names, locked cars say “Locked”, and clipping zones are a ring with a post.
  • Every sound cue has a visible equivalent, so the game is fully playable muted.

Settings that help while driving

Found under Pause → Settings
SettingWhereWhat it does
Stability assistAssists and accessMakes slides easier to catch. Medals still count.
High-contrast track markersAssists and accessBrighter clipping zones and road lines; solid HUD backgrounds.
HUD text sizeAssists and accessScales HUD text from 85% to 140%.
Reduced effectsGraphicsMuch less tire smoke.
Camera shakeGraphicsOff by default.
Camera: HighGraphicsA steadier, more distant view.
Key remappingControlsAny key for any action; one-handed layouts are possible.
Auto-throttle (touch)ControlsThe car accelerates by itself, so one thumb can steer.
Left-handed touch layoutControlsSwaps the steering pad and pedals.
Volume and muteAudioSeparate master, effects and music levels.

The Drift Academy has no timer, and Free Drive has no timer or fail state, so both can be played at any pace.

Known limits

  • Driving needs sight and timing. There is no screen-reader or audio-only way to drive, and we will not pretend otherwise.
  • Timed modes cannot be slowed down. Quick Drift, challenges, the Daily Run and duels run in real time.
  • Simultaneous inputs. Drifting works best with steering and throttle together. Auto-throttle and key remapping reduce this but do not remove it.
  • Controller remapping is not available yet; keyboard remapping is.
  • Motion. Fast 3D movement cannot be removed from a driving game. The high camera and reduced effects lessen it.
  • Testing. The site and menus were built with semantic controls and checked with automated structure checks during development. They have not yet been tested by people who use assistive technology every day, and we do not claim formal conformance to a standard.

Tell us what is in the way

If something on the site or in the menus blocks you, email [email protected] with the page, your browser and any assistive technology you use. Barriers on the website are treated as bugs.