Keyboard controls: the keys, how steering ramps, and how to remap

Slipline Garage drives with WASD or the arrow keys, Space for the handbrake, R to recover, C to change camera and Esc or P to pause. Every key except Escape can be remapped in Settings.

Default keys

Action Key Also works
Accelerate W ↑
Brake, then reverse S ↓
Steer left / right A / D ← / →
Handbrake Space —
Recover to the last gate R —
Change camera C —
Pause Esc P

The arrow keys always work alongside whatever you assign, and Escape always pauses. Those two guarantees mean you can never remap yourself into a corner.

How on/off keys become smooth driving

A key is either down or up, but a car needs in-between inputs. The game bridges that gap in three ways.

Steering ramps. Holding a steering key moves the wheels toward full lock over about a third of a second rather than instantly. A quick tap therefore gives a small correction, and a held key gives a full turn. Releasing returns to centre faster than it left, and flipping from one direction to the other is faster still — which is what you need for transitions.

Steering lock shrinks with speed. At walking pace you get the full steering angle. At high speed the same key gives less, so a tap on the straight does not throw the car sideways.

The wheels self-align. With no steering key held, the front wheels turn toward the direction the car is actually travelling. In a slide, that is countersteer. Letting go is a legitimate technique, not a cheat — real steering does the same thing when you relax your hands.

Throttle has a response time. Each car takes a different fraction of a second to deliver its power after you press the key: about 120 ms in the Foundry, 280 ms in the Meridian. Tapping the throttle at different rhythms gives you part-throttle control.

Remapping

Open Settings → Controls, select the action, and press the new key.

  • A key already used by another action is refused, with a message saying which one.
  • Escape cannot be reassigned.
  • Browser-reserved keys (Tab, function keys, Ctrl/Alt/Meta) are refused.
  • Reset keys to default restores everything.

Bindings are saved with your progress on this device.

The page does not fight you

The game only captures its keys while a run is active. In menus, on the rest of the site, or while you are typing a name for Local Duel, the arrow keys and Space scroll and type as normal. If the browser tab loses focus, every held key is released and the run pauses, so a car can never drive off on its own.

Drill 1: release-to-catch

  1. Open Free Drive on Academy Yard.
  2. Reach about 60 km/h and turn right with D.
  3. Tap Space.
  4. The instant the rear moves, take your finger off D and off W.
  5. Watch the front wheels turn left by themselves and the car straighten.

Do this ten times. The goal is to trust that letting go works.

Drill 2: tap-to-hold

Same start, but after releasing D, tap W about three times a second. The slide should continue instead of straightening. If the car spins, tap slower. If it straightens, tap faster or hold a little longer.

When both drills feel routine, Lesson 4 will pass on the first try, and the full countersteering guide will make sense in your hands rather than just on the page.

More on the game as a whole: the drifting games overview.

Written by The Slipline Garage team, the people who build the game. Every number on this page is read from the game’s own handling and scoring configuration, version 1.0.0. About us · Report an error