The garage

Six fictional cars. They differ in mass, wheelbase, power, throttle response and grip, and you can feel every one of those differences mid-slide. The Finch is yours immediately; the other five unlock by playing. Nothing here can be bought.

The six cars

The Finch on the garage turntable

Finch

A short, upright hatch with moderate power and predictable transitions. It tells you what it is about to do.

Starter: available now

Mass
1,050 kg
Wheelbase
2.45 m
Drive
6.4 kN
The Meridian on the garage turntable

Meridian

A fastback coupe whose power arrives progressively, so throttle steering feels like a dial rather than a switch.

Unlocks at 300 credits

Mass
1,250 kg
Wheelbase
2.60 m
Drive
8.4 kN
The Brisk on the garage turntable

Brisk

A tiny open two-seater. It changes direction instantly and rewards tidy, precise transitions — and punishes lazy hands.

Unlocks at 900 credits

Mass
900 kg
Wheelbase
2.25 m
Drive
6.6 kN
The Longbow on the garage turntable

Longbow

A long-nosed grand tourer. Slow to rotate, slower to snap, and wonderfully steady once it is sideways through a long corner.

Unlocks at 1,600 credits

Mass
1,420 kg
Wheelbase
2.92 m
Drive
9.6 kN
The Foundry on the garage turntable

Foundry

A broad-shouldered saloon with instant torque. Too much throttle and it keeps rotating; measured inputs make it majestic.

Unlocks at 2,600 credits

Mass
1,680 kg
Wheelbase
2.84 m
Drive
13.8 kN
The Vector on the garage turntable

Vector

A low mid-engined wedge with the most power and the least help. Faster in skilled hands, not automatically better.

Unlocks at 4,000 credits

Mass
1,320 kg
Wheelbase
2.66 m
Drive
13.6 kN

Full specification

Every figure is the one the handling model uses
CarMassWheelbaseFront weightDrive forceThrottle responseGrip F / RSteering lockStability aidRole
Finch1,050 kg2.45 m53%6.4 kN200 ms1.18 / 1.0437°55%Starter — available immediately
Meridian1,250 kg2.60 m52%8.4 kN280 ms1.16 / 1.0436°40%First earned alternative
Brisk900 kg2.25 m50%6.6 kN140 ms1.22 / 1.0434°28%Rewards precise transitions
Longbow1,420 kg2.92 m52%9.6 kN240 ms1.14 / 1.0238°38%Rewards commitment through long corners
Foundry1,680 kg2.84 m55%13.8 kN120 ms1.10 / 1.0037°26%Requires measured throttle
Vector1,320 kg2.66 m45%13.6 kN130 ms1.24 / 1.1034°10%Mastery option

How cars unlock

Cars unlock at lifetime totals of garage credits. Credits are earned by playing, are never spent, and have no monetary value.

Where credits come from
SourceCreditsHow often
Academy lesson100Once per lesson
Challenge medal100 / 250 / 500Once per medal tier; improving pays the difference
Daily Run100First completion each UTC day
Quick DriftUp to 30Per run, scaled by score

Repeating something you have already been paid for pays nothing more, so there is no reward for grinding one event. A car assigned by a challenge or the Daily Run is lent to you even if it is locked, and all six are available in Local Duel.

Tuning

Each car has four sliders with five positions each. They change real handling values, with a tradeoff in each direction. This is a setup tool, not a car builder: you adjust how a car behaves, you do not assemble one from parts.

The four tuning sliders
SliderToward −2Toward +2
Rear gripBreaks away sooner, bigger angle, easier to spinMore traction on exit, harder to start a slide
Front biteGentler turn-in, pushes wide when rushedSharper turn-in, quicker to rotate
Steering lockQuicker rack, less angle to catch big slidesMore countersteer angle, slightly slower rack
Power deliverySofter and smoother, easier to hold a steady slideMore force and sharper response, easier to over-rotate

Presets: Balanced (the designed default); Loose (slides early and wide. more angle, less margin); Planted (calmer and tidier. needs a firm initiation). Reset to default is always one press away. Tuning applies in Quick Drift, Free Drive and any-car challenges; fixed-car challenges, the Daily Run and duels use the default setup so results compare fairly. More in tuning basics.

Paint

8 colours per car. 4 are available from the start; the rest unlock at 4, 8, 14, 20 challenge medals. Paint is cosmetic only.

Which car should I drive?

Learn in the Finch. Move to the Meridian when you want more power with a gentle delivery. After that it depends on the track and on you: the comparison and reasoning are in six cars compared.